Unruly Heroes at first glance looks a lot like the Ubi-Art era of games and that makes sense considering it has bee created by former members of the Rayman Team. But simply looking like those games is not enough. The challenge and platforming of Unruly Heroes is where the true test awaits players and their critique. Taking control of 4 different characters in a level gives each stage more options for puzzles and platforming but making that into a cohesive design is no easy task. Does Unruly Heroes conquer this quest?
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