Nice Games Club - a gamedev podcast!
Leisure:Video Games
"How would I know that?" Optimization; Pokémon
In this week's episode, Mark tackles optimization and Martha attempts to Catch 'em all.
Widget Satchel is coming to PC and consoles!TASCAM stands for "Teac Audio Systems Corporation America."
Optimization 0:04:53 Mark LaCroix Programming Avoiding Unity Update Loops - Brad Keys Mark put his Timer class on GitHub - GitHub Unity editor Extensions -The power of OnValidate - CJF inc Static Constructors (C# Programming Guide) We talked about the Widget Satchel in a Code Comment Episode Code Comment: "Widget Satchel" McDonalds! McDonalds! McDonalds! - @mcclure111, Twitter Verdent Skies Code Comment Code Comment: "Verdant Skies" ExecuteInEditMode will run your script in edit mode - The Knights of Unity Mark was able to quickly find this animated GIF in his archives. He made this 3D model of a lizard creature in the Summer of 1998 (it pre-dates Pokémon's arrival in the US!) using a Windows 95 program called Micrografx Simply 3D. Renaming Serialized Fields - Leonardo Carneiro, Unity Blog TexturePacker - Code + Web Software - Code and Web Pokémon 0:54:18 Martha Megarry Gaming Pokémon dual-type charts. Pokémon Y Nuzlocke Challenge - Polygon, YouTube Pokémon Snap was ahead of its time - Jenna Stoeber, Polygon Dr. Robotnik’s Mean Bean Machine - Wikipedia 23 Of The Weirdest Pokémon - Kyle Hilliard, Game Informer
Create your
podcast in
minutes
It is Free