Steep is a Ubisoft game through and through. That means that the vomiting of icons and activities all over a map screen is here with all of pros and cons. But in a game like Steep, which tasks the player with conquering a mountain on snowboards skis and other extreme winter sports activities, it actually makes sense to give the players hundreds of activities to keep them engaged. The problem then becomes if the missions at play are engaging enough to keep the player going as they level. Does Steep conquer the climb or fall flat on its face?
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