Curse of the Dead Gods, To Light or Not To Light Torches
Curse of the Dead Gods is a roguelike that has some twists and turns along the way that makes it stand out in the now very prominent run based roguelike genre. You would think a game that curses you every time traverse to a new area would be one that would turn off many people. But due to strong design it ends up being a pivotal part of the experience. Filled with tons of upgrades and different weapon types, is there enough content to make Curse of the Dead Gods stand up with some of the bigger hitters on Game Pass like Hades?
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