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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Building the I/O Adventure Game with Valentin Deleplace
Carter Morgan and Guillaume Laforge co-host this week’s episode about what it took to develop the Google I/O Adventure Game. Our guest Valentin Deleplace and Guillaume introduce us to the game designed to encourage interaction with I/O attendees at the virtual conference held this year.
Adventure takes the look of a 90s role-playing game. The online world facilitates the meeting of hundreds of conference attendees and presenters to mimic the in-person conference setting and facilitate meaningful conversations. With avatars, text chatting capabilities, and mini games, attendees’ experiences go beyond simply watching online technical presentations.
The development of Adventure Game required scalability to handle varying attendee numbers. It takes advantage of many GCP products, including Compute Engine and Cloud Run. Valentin describes why he and the team chose Cloud Run and how they used it to to stress test the game. He talks about challenges the team faced and how they overcame them to produce a smooth, enjoyable experience for conference-goers. Being a game that’s live for specific periods of time rather than indefinitely presented different challenges as well. Valentin explains that scaling down, for example, is treated differently for this type of game.
Adventure will be available at future conferences.
Valentin DeleplaceValentin Deleplace is a developer advocate at Google. He’s also a senior cloud backend engineer, interested in performance and UX, and an enthusiast Gopher.
Cool things of the weekCarter is working VM End to End.
Guillaume is working on new features for Cloud Workflows and helping with the Serverless Expeditions videos.
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