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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
As a GM would you let a player, play a traitor in your Roleplaying game? At a Con Game or in a One Shot would you as a GM make a character that is a traitor to be used by a player. This week Mike asked about installing or using a traitor in your RPG. He asked if it was a good idea or bad. Mike also wanted to get our take on using this idea in an adventure or campaign.
Saul would for the longest time say that was a hard "No!" Much along the lines of playing an evil character having an embedded traitor in your adventuring party might be a game or group killing endeavor.
Saul might have had his mind changed after buying and running the Alien RPG by Free League, where one of the types of characters is the "Company Man" who if you have seen Aliens the movie you would know why nobody would trust that character.
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