We talk about our experience playing as much as we possibly could have of Harry Horse's (in)famous point-and-click adventure game from 1996. We went to weird Stonehenge, spun a couple weird clocks, and met the most infuriating, utterly, worthless drunk sack of bones who ever called himself a Templar Knight. All in all, well, it sure is something. The grab-bag of conspiracy and generally spooky references lead us to a deeper conversation regarding Harry Horse's art, his mindset, and the larger cultural phenomena of conspiracy theories and pathological dot-connecting.
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