Diving into the depths of the human psyche is something the progenitors of psychoanalysis could have only dreamed of. Yet, games such as Persona 5, Silent Hill, and Hellblade: Senua's Sacrifice enable us to do just that—at least within the domain of play and fiction. Join us for a discussion for a ride through various formations of mindscapes.
Further, Aaron addresses reader commentary on his new Returnal analysis and Stefan celebrates the 20th anniversary of Final Fantasy X by reminiscing (or trying to) about one of its most romantic scenes.
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- Main Story
- 00:06:18 Into the Mindscape
- "Does Silent Hill Belong in the Video Game Canon?" (Dan Hughes)
- "Does Silent Hill 2 Belong in the Video Game Canon?" (Dan Hughes)
- "Does Silent Hill 3 Belong in the Video Game Canon?" (Dan Hughes)
- "Does Silent Hill 4 Belong in the Video Game Canon?" (Dan Hughes)
- "Guilt and Inequity in Silent Hill 2" (Aaron Suduiko)
- "Bloodborne, Lovecraft, and the Dangerous Idea" (Aaron Suduiko)
- Horror Storytelling in Prey (begins at 28:15) (With a Terrible Fate)
- "PAX East 2018: How Video Games are Changing Serialized Storytelling" (With a Terrible Fate)
- Side Quests
- 00:57:55 "Game as Mind: A Psychoanalytic Explanation of Returnal" (Aaron Suduiko)
- Aaron on different levels of narrative analysis (see Section 1, "Preliminaries")
- "More Cowbell" (Saturday Night Live)
- 01:15:20 "A Look At Final Fantasy's First Sex Scene, 20 Years Later" (Ash Parrish)
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