Familial Bonding! Backstory Locations! Arrest warrants?
Getting to The Forge was half the fun, but now that The Away Team is in the heart of Dwarven civilisation, it’s time to do what they do best: business! Wheeling, dealing and ready to make a fortune, our relucant heroes are finally able to use their considerable business acumen to help Murphy, uh, I mean, Gleebles, get the job done!
Oh, but first, Karen just has to make a quick stop off at her family home, no big deal. It won’t even be for long, so it’s not like the whole party has to tag along, right?
...right?
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