Riffing on the dichotomy between dev driven game design and player driven design, Lauryn and Nicholas discuss the particulars of plotting game narratives and making them work with video game mechanics and systems.
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
Create your
podcast in
minutes
It is Free