After some more carousing at the Gryphon's Roost, and a nice sleep at the Inn, our heroes set off for a ride on Ancolph Buck's Airship 'The Fastway'.
The plot thickens as there are some overheard threats against the party, while the party plans to acquire this ship through some gambling.
Ooblek decides to jump in headfirst to find out what makes this Airship work.
What could go wrong?
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