[School of Everything Else 2022]
This one has been many years in the making.
Around about the time the pandemic hit, followed by the global chip shortage there was a series of jumps in both quality and quantity of retro gaming machines being manufactured in China and shipped out to folks stuck in lockdown with a serious hankering to revisit a simpler less-apocalypsy past.
At the same time the secondary collector's market for vintage hardware, cartridges and discs also ballooned, and those with the engineering abilities started restoring and upgrading classic handhelds and consoles.
This show is not a buyer's guide, nor an overly technical breakdown of the processes. It's a focused, historical slice of perspective on gaming; past, present and future. It is an exploration of the fragile nature of what we play and the lengths we will often go to, in order to recapture those memories. It's about the sheer joy of curation, archiving and preservation, and the strangely benign communities that have developed around these principles.
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