Back in 1996, the Sonic series marked the end of one console generation and the start of another with Sonic 3D Blast/Flickies' Island, a radical and controversial departure from previous series entries. Now, some two and a half decades later, the gang decides to give this oddball adventure another fair shake and see if it's stood the test of time. Join us as we discuss its ties to an early Sega arcade game, the wild variation between its versions, and a definitive way to play the game born from 20 years of hindsight.
(0:00:00) Intro/Our recent Sonic-y stuff
(0:06:10) Main topic: Sonic 3D
(0:13:28) Sega Saturn version
(0:19:50) Our personal histories
(0:27:05) Visual and soundtrack differences
(0:35:35) Special stages
(0:39:58) The story
(0:41:58) Green Grove Zone
(0:46:46) Rusty Ruin Zone
(0:50:18) Spring Stadium Zone
(0:54:52) Diamond Dust Zone
(0:56:32) Volcano Valley Zone
(0:58:51) Gene Gadget Zone
(1:01:03) Panic Puppet Zone
(1:04:37) The Final Fight
(1:11:28) The Director's Cut
(1:19:32) Sonic 3D In 2D/Sonic Blast (Game Gear)
(1:22:19) Final thoughts
(1:28:06) Outro
Amie Waters on Twitter
SAGE 2022
Sonic Fan Game Bot
Sonic the Hedgeblog
Sonic Encore
Mekanikko
Seaside Fireflies
GameHut
Coding Secrets
Sonic 3D Director’s Cut
Sonic 3D in 2D
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