As six airships fly toward the former imperial capitol, Nari & the Boys reflect on their accomplishments in Menorest and the work that still remains to be done in Almar. With one key in tow and another on its way, our heroes learn they are too late to stop the final Herald from completing their mission. Now Nari & the Boys must prepare for the fast approaching conflicts from the vengeful Herald, the city’s criminal element, and whatever awaits them behind Iramiel’s locked gate.
Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.
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Additional sound effects from zapsplat.com and tabletopaudio.com.
Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.
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