Ray Tracing, Path Tracing & Path Guiding – Finding the Light (efficiently) with Chaos and OpenPGL
Over the last couple of decades, the world of computer graphics has been growing at an amazing rate. From animated movies to video games, consumers have reaped the benefits of these technological advances. One of the latest algorithmic advances in rendering is path guiding. Learn about path guiding and how you can take advantage of this cool technology using Chaos V-Ray and the Intel Path Guiding Library (OpenPGL)
Learn more:
Chaos V-Ray:
chaos.com
Intel Open Path Guiding Library (OpenPGL) Github
github.com/OpenPathGuidingLibrary/openpgl
Paper: A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing
Author: Eric Lafortune
researchgate.net/publication/2574746_A_5D_Tree_to_Reduce_the_Variance_of_Monte_Carlo_Ray_Tracing
Paper: Importance driven path tracing using the photon map.
Author: Henrik Jensen
graphics.stanford.edu/~henrik/papers/ewr6.html
Paper: Robust Fitting of Parallax-Aware Mixtures for Path Guiding
Author: Lukas Ruppert
dl.acm.org/doi/10.1145/3386569.3392421
Paper: Practical Path Guiding for Efficient Light-Transport Simulation (a.k.a. Practical Path Guiding)
Author: Thomas Müller
dl.acm.org/doi/10.1111/cgf.13227
Paper: Path Guiding in Production
Author: Jikra Vorba
cgg.mff.cuni.cz/~jirka/path-guiding-in-production/2019/index.htm
See also:
oneapi.com
Guests:
Dian Nikolov – Software Engineer @ Chaos
Sebastian Herholz – Software Engineer @ Intel
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