Paper titled MobileNeRF: Exploiting the Polygon Rasterization Pipeline. The paper was published in CVPR 2023 conference by Zhiqin Chen, Thomas Funkhouser, Peter Hedman, and Andrea Tagliasacchi. The paper introduces a new representation of Neural Radiance Fields, called MobileNeRF, that can render 3D scenes at interactive frame rates on a wide range of compute platforms, including mobile phones.
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