Recorded at Metatopia Online 2021
Presented by Jon Lemich, Chance Feldstein, Alex White.
There are many diceless RPGs, but their mechanics and design objectives vary more than most designers realize. What do you need to consider when designing a diceless RPG? Do you simply want to replace dice with cards or hidden information wagers, or do you want it to be randomizerless, gameless, or pure collaborative authorship?
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