Creation Corner: It's so easy to let game mechanics feel, well, mechanical. But they don't have to be! D&D and other RPGs draw from rich sources, and if we know a little more about them, we can find ways to use the extra detail to enrich our games.
In this episode, we consider the 5e Rogue class feature of thieves' cant, and its shadowy origins as revealed through English literature from the 15 and 1600s. We'll look at how it was used, other specialized speech and writing designed to allow direct communication with others while in public, and then consider some ways to use these facets to drive rewarding roleplay at the table.
Here are links to the references and resources Rhett used in today's episode, in case you'd like to do some digging on your own:
Thieves' Cant
Cockney Rhyming Slang
Hobo Symbols
Ocean's Twelve excerpt: https://www.youtube.com/watch?v=_j9qAhXfNAU
Contemporary books that share oodles of rogue flavoring:
So get out that shaker and let's start flavoring!
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Our spot for Battlebards uses music from Battlebards! We hope you like our use of:
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We didn't use any Creative Commons sound effects and music in this show, but we like to point to freesound.org, a fantastic resource for completely free sound effects.
We also used some excellent Battlebards sound effects. If you like what you hear, check them out at battlebards.com. If you sign up for a Prime account, be sure to use our special code, stack, and you'll get a 20% discount on your subscription.
Here are the sound effects we used in this episode:
And now, on with the show-- we're excited to tell a story with you.
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