After setting off towards Vallaki, the party encounters an odd gallows with a body that “seemed” to bear the resemblance of Kellum. Throw in a random encounter if hunters (werewolves) in the woods and a pack of their clothes, the trip to the Vistani camp was interesting. The party learned of the fate of their quest in the cards of Madam Eva & even partook in readings of their own cards: The Moon, The Knight, The Jester, The Key, and The Comet. A strange skeleton sighting and arriving upon a Windmill (that they’re pretty sure they own now) sets the stage of the second half of their journey.
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