Ragnarok & Roll, a Scion Hero to Ragnarok story
Games & Hobbies:Other Games
(Reposted from https://creativeplayandpodcastnetwork.podbean.com/)
RPGaDAY2024 August the 1st, Alternate: Runes - Create a Random table:
Norse Rune Random Encounter Table for Modern-Day Urban Fantasy Scion RPGThese encounters blend modern urban settings with the mythological elements of the Norse pantheon, providing rich opportunities for storytelling and adventure in your Scion RPG game.
Norse Rune Random Encounter Table for Modern-Day Urban Fantasy Scion RPG, ill repost these as a PDF on Patreon!
Rune Encounter Description Fehu Financial Heist: A group of thieves targets a bank rumored to store ancient gold blessed by Freyr. The heist attracts the attention of the Scions. Uruz Raging Beast: A wild, powerful aurochs has been sighted rampaging through the city, possibly the result of a divine curse or enchantment. Thurisaz Troll Gang: A gang of trolls is causing trouble in an underground nightclub. They are looking for something valuable, and the club owner needs help. Ansuz Cryptic Message: A mysterious message appears on the Scions' phones, containing ancient runes and a riddle that leads to a hidden location. Raido Lost Tourists: A group of tourists is hopelessly lost in the city, and their guide has disappeared. They claim to have seen visions of a ghostly carriage. Kenaz Urban Fire: A fire breaks out in an abandoned warehouse. Within, the Scions discover a fire elemental seeking revenge for being imprisoned. Gebo Corporate Merger: Two rival corporations are merging, and both CEOs are under the influence of powerful artifacts. The Scions are hired to investigate. Wunjo Street Festival: A street festival is interrupted by supernatural occurrences, including spontaneous blessings and omens that need interpretation. Hagalaz Hailstorm: A sudden and unseasonal hailstorm strikes the city, causing chaos. It is the work of a disgruntled frost giant. Nauthiz Desperate Residents: Residents of a city block are being terrorized by a gang that has acquired a divine artifact. They plead for the Scions' intervention. Isa Frozen Park: A local park is suddenly encased in ice. An ice spirit claims it as its domain and will only leave if its demands are met. Jera Urban Harvest: Community gardens are flourishing unusually well. A nature spirit is responsible, but now demands recognition and offerings. Eihwaz Mystical Tree: A tree in the city center starts glowing with mystical energy. It is a gateway to another realm, guarded by spirits who test the worthy. Perthro Underground Casino: An underground casino run by a rogue deity offers high-stakes games with divine artifacts as prizes. Winning comes with unexpected consequences. Algiz Sacred Site: A construction project threatens a hidden sacred grove in the city. The spirits of the grove seek the Scions' protection. Sowilo Solar Flare: A solar flare causes city-wide blackouts and strange magical phenomena. Scions must determine if this is a natural event or divine intervention. Tiwaz Martial Arts Tournament: A secret martial arts tournament is being held in honor of Tyr, and competitors are welcome to join to prove their worth. Berkano Healing Glade: An urban oasis appears overnight, offering healing to those who respect its nature. However, it demands proper offerings to remain active. Ehwaz Runaway Horses: A stampede of mystical horses runs through the city streets, led by a divine steed that the Scions might tame. Mannaz Academic Expedition: A group of scholars from a local university seeks protection while investigating a newly discovered Norse artifact in the city. Laguz River Spirit: A river spirit living in the city’s waterways offers a boon to those who can solve her riddles. Failure to do so might incur her wrath. Ingwaz Disturbed Tomb: Construction work disturbs an ancient burial site, releasing restless spirits and undead. They seek to reclaim their rest or enact vengeance. Dagaz Prophetic Event: During a dawn ceremony at a local temple, a prophetic vision occurs, foretelling a significant event or danger that the Scions must address. Othala Family Heirloom: An old family heirloom is discovered in a pawnshop, tied to a powerful and ancient lineage. Its discovery attracts divine attention and potential threats.
Here's a random encounter table based on the Norse runes, designed for a D&D 5th Edition setting. Each encounter can be customized to fit the level and environment of your campaign.
Norse Rune Random Encounter Table for D&D 5th Edition:Each encounter can be adjusted for difficulty based on your party's level, tier and the specific setting in your campaign. These encounters add variety and challenge, keeping players engaged with both combat and role-playing opportunities.
Rune Encounter Description Fehu Enchanted Cattle: A herd of enchanted cattle, rumored to grant prosperity, is wandering nearby. (2d4 Giant Elk) Uruz Aurochs Stampede: A powerful aurochs charges through the area, causing a ruckus. (1d6 Dire Boar) Thurisaz Troll Camp: A band of trolls has set up a temporary camp, planning their next raid. (1d4 Trolls) Ansuz Seer’s Advice: A wise seer offers cryptic advice and blessings in exchange for a small favor. (1 Diviner) Raido Lost Caravan: A lost caravan of traders seeks directions and offers rare goods in gratitude. (1d6 Traders, 1d4 Guards) Kenaz Forest Fire: A forest fire is spreading quickly, threatening nearby villages and wildlife. (1d4 Fire Elementals) Gebo Clan Negotiations: Two rival clans meet to negotiate peace; tensions are high, and they need mediators. (1d8 Berserkers) Wunjo Festival Celebration: A festival celebrating a recent victory or harvest brings joy and merriment. (1d8 Commoners, 1d4 Guards) Hagalaz Hailstorm: A sudden hailstorm traps the party, causing damage and freezing the ground. (Environmental hazard, 1d6 damage per round) Nauthiz Desperate Villagers: A group of desperate villagers plead for help to defend against marauding bandits. (1d6 Commoners, 2d6 Bandits) Isa Ice Elemental: An ancient ice elemental awakens, seeking something lost long ago. (1d4 Ice Mephits, 1 Water Elemental) Jera Harvest Celebration: Farmers celebrate the end of the harvest, but rumors of a bountiful artifact spread. (1d6 Commoners, 1d4 Scouts) Eihwaz Mystic Yew Tree: A mysterious yew tree in the forest is said to be the entrance to another realm. (1d4 Treants, 2d4 Dryads) Perthro Gambling Den: A hidden gambling den offers games of chance with unusual and magical stakes. (1d4 Rogues, 1d6 Thugs) Algiz Sacred Elk Grove: A sacred grove of elk is threatened by dark forces, needing protection. (1d4 Dire Wolves, 2d4 Elks) Sowilo Solar Eclipse: A solar eclipse causes strange magical effects and a surge in monster activity. (1d6 Shadow Demons) Tiwaz Grand Tournament: Warriors gather for a grand tournament; challengers are welcome to compete. (1d8 Knights, 1d6 Veterans) Berkano Nature Spirits: A hidden glade where nature spirits dwell offers healing but demands respect. (1d4 Satyrs, 2d4 Pixies) Ehwaz Wild Horses: Wild horses stampede through the area, with an opportunity to tame a rare breed. (1d6 Riding Horses, 1 Unicorn) Mannaz Scholars’ Expedition: A group of scholars is on an expedition to uncover ancient knowledge and needs guards. (1d6 Mages, 1d4 Guards) Laguz River Spirit: A mysterious river spirit offers a boon for those who can solve her riddle. (1 Nereid, 1d4 Water Weirds) Ingwaz Burial Mound: An ancient burial mound is disturbed, releasing restless spirits and undead. (2d4 Skeletons, 1 Wight) Dagaz Prophetic Vision: A dawn celebration is interrupted by a prophetic vision that foretells danger. (1d6 Acolytes, 1 Diviner) Othala Ancient Heirloom: An old family heirloom is discovered, linked to a powerful and ancient lineage. (1d6 Noble Guards, 1 Noble)
Its going to be a great month! We will be doing the normal prompt along with the alternate options on both the dnd journey of the fifth edition podcast as well as I'm going to do the Alt list on the creative play and podcast network podcast just to change things up some ;)
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