Medibot, Gnome, Ambisagrus, Ironicus, and Gharbad are joined by special guest PublicOpinion to discuss risk and reward design. These elements appear organically in all sorts of games, but are rarely designed as a core part of a roleplaying experience-- rather, these elements are much more common in directly competitive games. Our panel discusses this phenomenon in preparation for Last Stand, a Fortune engine game just dripping with risks and rewards.
Six Feats Under presents: Last Stand
Games discussed: World of Darkness, Stone Age, Argent: The Consortium, Retro-Causality
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