Welcome to episode 40 of Deadzone the Podcast. Jack and Rob round-up their rules discussion and look at Warpath Alpha's Command rules!
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~News
New Deadzone Logo Concept
Industrial Terrain
Asterian Troop Transport
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~Rules Discussion Round-Up
Initiative
-roll 2d8
-add 1d8 if didn’t finish last last turn
-each roll under command total is success
-person with most successes gets initiative
-can act first or pass
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Model Speed
-models given speed stat and can move that many squares on short action or double on long action
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Leadership
-get rid of battle cards
-Command Action short action
-can give model long action
-harder to do farther away they are
-no limit to use
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Abilities
-remove all abilities that are superfluous or just add or subtract dice to roll
-everything else on stat line
-only weapons should have what they do separate as they are usually more complex
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Cards
-keep mission and stat cards only in starter box
-mission cards replaced by scenarios
-stat cards replaced by stat lines or good army builder apps
-battle cards replaced by better command ability
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Balance
-add more models to factions who need better units to make them competitive
-fix point costs on overpriced Mercs and weak factions
-do not nerf the other factions to create balance
-make it fun to lose
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~Shout Outs
Gareth H. Graham on Facebook sent us a nice message
“just wanted to say - huge fan of the Podcast. Inspired me to order it in to South Africa”
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Daria Winter
https://twitter.com/btgamer_winter
Enforcers
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Jack “Hiroku” Fyke
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~Battle Report
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