We dive into the world of UX in this episode, analyzing some basic tactics you can use to ensure that your users have a great experience on your site or app!
UX Rules
Source: https://theblog.adobe.com/15-rules-every-ux-designer-know/
- UX is not (only) UI
- User Interface is a part of User Experience
- Are glitches part of UX?
- Know your audience
- User research is a natural first step in the design process
- Designing a site for a specific industry will very much influence your decisions.
- You are not the user
- Testing with real users is an essential part of the design process
- Many examples where we thought something was simple but a small test group immediately got confused
- Adapt design for short attention spans
- Don’t overwhelm users with too much information
- Short blocks of text because people don’t read
- Keep interactions quick, don’t make people fill out massive forms
- The UX process isn’t set in stone
- Adapt your design process for the product you design
- Designing a small one page site for a small business is drastically different than a ecommerce website
- Prototype before you build a real product
- The design phase for digital products should include a prototyping stage
- We always make at least a wireframe to show the interactions and pages to clients so they know at a high level what the experience will be
- For larger clients a full clickthrough mockup can be made before any development begins to iron out all misunderstandings and conflicts
- Use real content when designing
- Avoid Lorem Ipsum and dummy placeholders
- Our customers have been confused before asking what is this “gibberish” in reference to lorem ipsum
- Also confused as to why the pictures are different then what he had in mind when we use generic stock photos
- Keep things simple and consistent
- The hallmark of a great user interface is simplicity and consistency
- For example I find it confusing when a one page scroll website has a navigation that then opens up a different page. Don’t combine the two.
- Recognition over recall
- Showing users elements they can recognize improves usability versus needing to recall items from scratch
- People know what buttons look like and usually know to click them, same with links and form inputs. Don’t try to reinvent the wheel
- Make design usable and accessible
- Design for a diverse set of users that will interact with your products
- Keep in mind that some users are color blind or even blind so make sure to follow the accessibility guidelines
- Don’t try to solve a problem yourself
- Design is team sport — don’t work in isolation
- Don’t try to solve everything at once
- Design is an iterative process
- Preventing errors is better than fixing them
- Whenever possible, design products to keep potential errors to a minimum
- Offer informative feedback
- An app or website should always keep users informed about what is going on
- Transitions are a great way to show what is happening without holding the users hand
- Avoid dramatic redesigns
- Remember Weber’s Law of Just Noticeable Differences
- Example digg redesign killed the site
Web News - Microsoft
- Latest windows update has a chance to delete your user files without a chance at recovery
- Randomly corrupted hard drives
- Unskippable updates
- Windows store
- Troubleshooting steps are ridiculous
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