E065 – Dungeon Mastery - Condition Effects 1: Sensory Deprivation, Poisons, Frightened, and Confusion
This episode of the It's A Mimic! podcast sees Adam, Dan, Terry take a look at some common conditions in Dungeons & Dragons 5E. All five of the conditions listed impede or disrupt the player's agency in some way, so how do we make these fun and interesting at the table? How can we keep the roleplay rolling and the combat coming?
Blinded, Deafened, Poisoned, Charmed, and Frightened all leave something to be desired, but is homebrewing additional consequences too cumbersome? Or do we need a little 3.5 in our 5e? It's time to argue, once again, as the panel of Dungeon Masters tears into the game design and discuss fairness, balance, and expectations.
On-Air Shoutout: @pepperina_sparklegem
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Intro/Outro Music by: Cory Wiebe
Shout Out Music by: Tyler Gibson
Logo by: Kate Skidmore
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