Whether you're running a game of political intrigue or an epic hack n slash campaign, sometimes traveling between points A and B can fall a bit flat. Sure, everyone wants to keep the story going, but sometimes having the story broken up by unexpected trips during travel can make the game that enjoyable.
In this episode of becomingDM, John and Felicia discuss ways to make your travel more than just, "you travel for a week and make it to your destination." Whether it's by seeding in additional combat, potential story hooks, side quests, or even bizarre occurences that don't have anything to do with your main story line, implementing travel stories can keep your players on their toes and make for an enjoyable gaming experience.
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