On this episode of the Campaign Builder, Dan and Adam sit down to give you some solid advice about using NPC's. Or do they? This week is all about characters who may or may not be able to be trusted, how to keep the players from killing them, how to encourage trust or breed mistrust, and tactics for Dungeon Masters to use when designing ambiguous Non-Playable Characters.
Takeaways:
- Unreliable NPC's add a weight to a campaign that may make players pay more attention to what's happening around them.
- A lot of adventuring parties like to kill unreliable NPC's, so make certain that you have some tactic for endearing the NPC to the party before they reveal that they're unreliable.
- Too much confidence or not enough confidence can make players stop and question whether or not an NPC is as useful as they might appear at first.
- A Non-Playable Character with a sense of humour is a great way to keep the players defending the NPC, regardless of their reliability.
- Sometimes having a character that seems too good to be true is enough to make the party incredibly suspicious of any help they may offer.
- Having strange customs or a language barrier may also provide confusion that will keep the players guessing about an NPC's reliability and motivation.
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore
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