Stop. Put down your dice. Sit back and listen. Because in this episode of the It's A Mimic! Campaign Builder, we're taking away agency from the people around the table. Capture and imprisonment are old standards for Dungeons and Dragons, but they often result in real people getting really upset. So how do you handle this as a DM? Well, if you trust us... Just sit for a bit and listen to what it means to face Destined Loss.
Takeaways:
- Before taking away real agency from a player, be aware that this is going to frustrate and anger the party
- Building a good relationship between the DM and players for a week or two in advance will give a solid foundation for removing agency
- Sometimes metagaming is the easiest and simplest solution to defusing a situation
- Agency should be all or nothing. Minor scraps of agency give false hope and result in discouragement
- Never call your creatures or foes by name the first time your party meets them
- Slowly and subtly draining player characters' resources will result in a more subdued party when it comes time to remove their agency
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Intro/Outro Music by: Cory Wiebe
Logo by: Kate Skidmore
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