I give an overview of Vampire: The Masquerade RPG by White Wolf Games. In this first part I talk about some of the things I’ve learned from Vampire that have made me the GM I am today. I discuss how the prelude concept from Vampire changed my games forever, and I’ll go over nature, demeanor, and personality archetypes in more detail.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
Game Master's Journey 97 - Return to Ravenloft
Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D
Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck
Game Master's Journey 94 - Worldbuilding 9: My Take on Alignment
Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System
Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games
Game Master's Journey 91 - Primordia AP 13: Lessons Learned
Game Master's Journey 90 - My Edge of the Empire Campaign Part 3
Game Master's Journey 89 - Do It Your Way
Game Master's Journey 88 - Swans of Black & The Fifth Edition OGL with Ryan Chaddock
Game Master's Journey 87 - Primordia AP 12: Mockery of the Undead
Game Master's Journey 86 - Primordia AP 11: Pink Lightning Bolts
Game Master's Journey 85 - Primordia AP 10: Mackadoodle!
Game Master's Journey 84 - XP & Random Encounters Feedback
Game Master's Journey 83 - Primordia AP 09: Tactical Retreat
Game Master's Journey 82 - To XP or Not to XP, Random Encounters & Should the Players Always Win?
Game Master's Journey 81 - Primordia AP 08: Fabulous Pastel Butterflies
Game Master's Journey 80 - Primordia AP 07: Fort Dead Bugs
Game Master's Journey 79 - Primordia AP 06: Zombies of The Forgotten Tomb
Game Master's Journey 78 - GM 101: Sandbox vs. Plot-Driven Adventures & Finding Good Players Online
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