I give an overview of Vampire: The Masquerade RPG by White Wolf Games. In this first part I talk about some of the things I’ve learned from Vampire that have made me the GM I am today. I discuss how the prelude concept from Vampire changed my games forever, and I’ll go over nature, demeanor, and personality archetypes in more detail.
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Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).
If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.
If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.
Check out my latest D&D supplement, Adventurers of Primordia.
Game Master's Journey 157: Designing The Trickster's Labyrinth
GMJ 156: DMG Chapter 1: Mapping Your Campaign
GMJ 155: DMG Chapter 1: Developing Gods & Pantheons for Your World
GMJ 154: DMG Chapter 1: Gods of Your World
Game Master's Journey 153: Tales from the Yawning Portal Review
GMJ 152: DMG Chapter 1: A World of Your Own
GMJ 151: DMG Introduction: Knowing What Your Players Enjoy Most About the Game
Game Master's Journey 150: Preparing for a D&D Session
Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs
Game Master's Journey 148: Maybe You Should Add Game Master to your Resume
Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules
GMJ 146: PHB Chapter 10 & Appendices: Spellcasting, Conditions & Exhaustion in D&D 5th Edition
GMJ 145: PHB Chapter 9: D&D Combat Rules
Game Master's Journey 144: Teaching New Players & Tips for New GMs
GMJ 143: PHB Chapter 8: Food & Water, Descriptive & Interactive Roleplaying, Resting & Downtime
GMJ 142: PHB Chapter 8: Travel, Movement, Falling, Suffocation, Vision & Light
Game Master's Journey 141: D&D Product Replacement & How RPGs are Good for Us
GMJ 140: PHB Chapter 7: D&D Ability Scores & When to Call for a Check
GMJ 139: PHB Chapter 6: Multiclassing & Feats in D&D
GMJ 138: PHB Chapter 5: Using Tables, Variant Rules, Equipment & Living Expenses
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