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Panic has created games such as Firewatch and Untitled Goose Game. They recently ventured into gaming hardware with the Playdate. The console is unique for its inputs, which include a hand crank, and because Panic provides a free SDK, so anyone can develop games for it.
James Moore is a DevOps Engineer and Dave Hayden is an Engineer at Panic. They join the show to talk about developing the Playdate handheld.
Developing Blasphemous II with David Erosa and Dani Márquez
Building the PyCharm IDE at JetBrains with Paul Everitt
Tonic and Synthetic Data with Andrew Colombi and Adam Kamor
Netlify and Edge Computing with Erica Pisani
C# Compiler and Language Design at Microsoft with Jared Parsons
Biotech Special: Life Science Data Analysis with Nicholas Larus-Stone
VMware’s Spring AI with Ryan Morgan and Mark Pollack
Biotech Special: Computational Drug Discovery with Patrick Finneran
Design at GitHub Copilot with Adrián Mato Gondelle
Biometric Authentication with Vincent Delitz
Biotech Special: Life Sciences at Snowflake with Harini Gopalakrishnan
Iceberg at Netflix and Beyond with Ryan Blue
Bringing Godot to Mobile with Hein-Pieter van Braam
Biotech Special: Scientific Computing Pipelines with Evan Floden
Stately with Laura Kalbag
Graphical Photorealism with Andrew Price the Blender Guru
Biotech Special: AI Protein Engineering with Eddie Abrams
Portal 64 with James Lambert
Waymo and Autonomous Driving with David Margines
NVIDIA and the Future of 3D Development with Aaron Luk
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