Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?
GameTek Classic 173 - Bang
Ludology Episode 173 - Patternity
GameTek Classic 172 - Hyperreality
Ludology Episode 172 - Odd Coupling
Ludology Episode 171 - Cannata Stop
GameTek Classic 170 - Court Cases
Ludology Episode 170 - Questionable Content
GameTek Classic 169 - Scrabble
Ludology Episode 169 - Raphic Design
GameTek Classic 168 - Economic Prisoner's Dilemma
Ludology Episode 168 - Kumbaya
GameTek Classic 167 - Candyland
Ludology Episode 167 - 18 and Up
Ludology Episode 166 - Impulse Control
GameTek Classic 165 - Dunning-Kruger
Ludology Episode 165 - Fowerian Slip
GameTek Classic 164 - Catan
Ludology Episode 164 - First Steps
GameTek Classic 163 - Theme, Mechanics, Experience
Ludology Episode 163 - A Pain In the Asymmetry
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