Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?
Biography of a Board Game 214.5 - Mafia/Werewolf
Ludology 214 - Escape from Reality
GameTek 213.5 - The Incan Gold Experiment
Ludology 213 - Your Humble Narrator
Ludology 212.5 - Naked Baby Photos
Ludology 212 - Inventing Play
GameTek 211.5 - Cameron Browne
Ludology 211 - Pandamonium! Redux
Biography of a Board Game 210.5 - Wings of War
Ludology 210 - The Way to a Gamer's Heart
GameTek Classic 209.5 - The Vice of Dice
Ludology 209 - The 6 Zones of Play
Biography of a Board Game 208.5 - Space Cadets
Ludology 208 - Playing With Purpose
GameTek Classic 207.5 - Information
Ludology 207 - Card Advantage
Ludology 206.5 - Live at Gen Con 2019
Ludology 206 - Ahead of the Curve
GameTek 205.5 - Research Triple Play
Ludology 205 - All's Well That Ends Well
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