Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.
Here's a collection of images that Ellen has generated using Dall-E 2!
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
Nice Games Jam: "The Bike Boom"
"Ellen's going to be so mad!" Creative Direction; Time Management
The Intersection of Puzzle and Story (with Ron Gilbert)
"The super-powerful beam or whatever." Code Libraries; Game Overs
Game Production (with Ryan Adams)
"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
Nice Thinking: "Dialogue Through Goals"
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
"Everything is everything." South by Southwest 2024; Player Friction
GameMaker (with Seth Fulkerson)
Visual Worldbuilding (with Laura Onderwater)
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
GDC 2024 Special (Part 2)
GDC 2024 Special (Part 1)
"Things just happen, somewhere." Partnering Up; Control Flow
Nice Games Jam: "Eddies"
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