Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.
Here's a collection of images that Ellen has generated using Dall-E 2!
"Sweet, sweet Toronto sounds." Completionism; Educating Intuition
Much Ado About Unity (with Freya Holmér)
Working on a Bigger Team (with Julia Keren-Detar)
Nice Games Jam: "Cat Time"
"Stephen, explain this." Grind; Emphasizing Uniqueness
Getting Things Going (with Rick Stemm)
"Sad or fascinating?" Cheating, Part 3; Putting the Real World in Games
Leadership (with Frani Esquenazi)
Cheating, Part 2
Writing for Games (with Anna C Webster)
"Salt, in everything?" Player Motivations; Copying Others
Postmortem: "An Outcry" (with Quinn K)
"Ask your friends." Finding Help; Companion Characters
The State of "Dogpile!"
"What's a little grand larceny?" Licensing; Cheating, Part 1
Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project"
"You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage
Unreal Engine for Indies (with Zack Gilbertson)
Nice Games Jam: "Chaos Canyon"
Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)
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