Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.
Here's a collection of images that Ellen has generated using Dall-E 2!
"It's Black History Month, y'all!" Audio Basics; Representation in Games
"But other developers made it." Nice Games Bulletin
Nice Games Jam: "The Blizzard of Whatever Year That Was"
"Steal this episode." Writing for Games; Intellectual Property and the Public Domain
What We Did On Our Winter Break
Nicest of 2018
"Right the dang now." Scope Creep; eSports [Nice Replay]
Nice Games Jam: "Pass them Laughs (Haha!)" [Nice Replay]
"I have so much feelings..." Loot Systems; Loot Boxes [Nice Replay]
"We are artists and we should be artists." Demoing and Playtesting; Project Management; Messages and Meanings [Nice Replay]
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions [Nice Replay]
The Gaming Press (with Ben Hanson) [Nice Replay]
"Try it once." Watching Games; Narrative in Games; Board Games [Nice Replay]
"Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay]
"How would I know that?" Optimization; Pokémon
"Game workers unite!" Game Dev as a Day Job; Unions
Self-education, et al. (with Freya Holmer)
VR Workflows (with Krista McCullough)
"All that and a bag of chips." 90s Consoles; Video Game Soundtracks
Code Comment: "Adjacency"
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