Nice Games Club - a gamedev podcast!
Leisure:Video Games
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.
Here's a collection of images that Ellen has generated using Dall-E 2!
"I do business." DLC and Expansions; Genre in Games
Evil Games Club 2!
Playtesting (with Dale LaCroix)
"Qapla'!" Intro to Linguistics for Game Developers; Making Your Own Tools
Nice Plays: Boor (2017)
Nice Plays: Solomon's Key (1987)
"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions
"Proper ones and twos." Input Methods and Controls; Coding Syles; Splatoon 2, ur, I mean Shooters
Community Managment (with Holly Harrison)
Nice Plays: OneShot (2016)
"Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing
"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning
Games User Research, Redux! (with Hannah Murphy)
"My computer vapes." Building a PC; Pen and Paper Games
Evil Games Club!
"We joke here." Future Projects; Steam Direct; Racing Games
Games User Research and Analytics (with Nic VanMeerten)
"75% sure." Runtimes, SDKs, and APIs; Mobile Games; Difficulty
"I am a Juice Journeyman!" Serial Game Design; Changing Your Mind; Starting Your Next Project; Video Game Juice
"That makes me retroactively nervous." GlitchCon 2017 Debrief; Game Design Primer; Multitasking in Game Development
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