Welcome to Dev Game Club, where this week we continue our series on Capcom's MegaMan series, looking at the latter half of the game, exploring its difficulty and how it presents a final exam, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
Finished the Game! (Hmm...)
Issues covered: multiple forms of mastery, leaning on rewind, playing "au naturale," analogues in the podcast hosts, being confused about item 1, how the powers match up against various bosses, Brett's tornado, choosing the right weapon for the job, wondering whether you learn from earlier enemies for the final exam, plotting out your path, the final areas of the castle and challenge, divergent paths in game design, multiple ways of using the same ingredients, being frustrated by the type of game, having the gratifying sense of overcoming a boss, gaining knowledge, being surprised by a mid-game cutscene and map, puzzle rooms and weird rooms, the final exam, the bomb maze room, having to fight all the mans again, an amazing ending cutscene, wanting to know about the lore, identifying how to make games fit better to players, matchmaking very quickly, mixing different things together, the consequences of not reading mechanics and how that impacts a game, not knowing who Sen is, the Painted World, shipping your vertical slice, the terror of the Tower of Latria, showing the flaws of the mechanics.
Games, people, and influences mentioned or discussed: Metroidvanias, Wonderful 101, Platinum Games, Clover Games, Okami, Hideki Kamiya, Viewtiful Joe, GameCube, Wizardry, Ultima IV, Conan the Barbarian, Sabotage, Lode Runner, Robotron, Joust, Mario (series), Metroid, Nintendo, Contra, Assassin's Creed, Raymond, Celeste, Todd Howard, Halo (series), Josh Mankey, Dark Souls, Stardew Valley, Warren Linam-Church, Ico, Sasha, Shadow of the Colossus, Hidetaka Miyazaki, Fumito Ueda, Kirk Hamilton, Aaron Evers, Mark Garcia, Dog Game Club.
Next time:
3 Mens of MegaMan X!
Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
DevGameClub@gmail.com
DGC Ep 305: Dark Souls (part three)
DGC Ep 304: Dark Souls (part two)
DGC Ep 303: Dark Souls (part one)
DGC Ep 302: The Elder Scrolls III: Morrowind (part nine)
DGC Ep 301: The Elder Scrolls III: Morrowind (part eight)
DGC Ep 300: The Elder Scrolls III: Morrowind (part seven)
DGC Ep 299: The Elder Scrolls III: Morrowind (part six)
DGC Ep 298: The Elder Scrolls III: Morrowind (part five)
DGC Ep 297: The Elder Scrolls III: Morrowind (part four)
DGC Ep 296: The Elder Scrolls III: Morrowind (part three)
DGC Ep 295: Morrowind (part two)
DGC Ep 294: Halo Bonus Interview with Jaime Griesemer
DGC Ep 293: The Elder Scrolls III: Morrowind (part one)
DGC Ep 292: Goodbye 2021
DGC Ep 291: Halo Takeaways / Halo Infinite Bonus Episode
DGC Ep 290: Halo: Combat Evolved (part three)
DGC Ep 289: Halo: Combat Evolved (part two)
DGC Ep 288: Halo: Combat Evolved (part one)
DGC Ep 287: Resident Evil Village Bonus
DGC Ep 286: Resident Evil 4 (part six)
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