Welcome to Dev Game Club, where this week we continue our series on Capcom's MegaMan series, looking at the latter half of the game, exploring its difficulty and how it presents a final exam, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
Finished the Game! (Hmm...)
Issues covered: multiple forms of mastery, leaning on rewind, playing "au naturale," analogues in the podcast hosts, being confused about item 1, how the powers match up against various bosses, Brett's tornado, choosing the right weapon for the job, wondering whether you learn from earlier enemies for the final exam, plotting out your path, the final areas of the castle and challenge, divergent paths in game design, multiple ways of using the same ingredients, being frustrated by the type of game, having the gratifying sense of overcoming a boss, gaining knowledge, being surprised by a mid-game cutscene and map, puzzle rooms and weird rooms, the final exam, the bomb maze room, having to fight all the mans again, an amazing ending cutscene, wanting to know about the lore, identifying how to make games fit better to players, matchmaking very quickly, mixing different things together, the consequences of not reading mechanics and how that impacts a game, not knowing who Sen is, the Painted World, shipping your vertical slice, the terror of the Tower of Latria, showing the flaws of the mechanics.
Games, people, and influences mentioned or discussed: Metroidvanias, Wonderful 101, Platinum Games, Clover Games, Okami, Hideki Kamiya, Viewtiful Joe, GameCube, Wizardry, Ultima IV, Conan the Barbarian, Sabotage, Lode Runner, Robotron, Joust, Mario (series), Metroid, Nintendo, Contra, Assassin's Creed, Raymond, Celeste, Todd Howard, Halo (series), Josh Mankey, Dark Souls, Stardew Valley, Warren Linam-Church, Ico, Sasha, Shadow of the Colossus, Hidetaka Miyazaki, Fumito Ueda, Kirk Hamilton, Aaron Evers, Mark Garcia, Dog Game Club.
Next time:
3 Mens of MegaMan X!
Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
DevGameClub@gmail.com
DGC Ep 274: Ratchet & Clank Bonus Interview with Brian Allgeier
DGC Ep 273: Ratchet & Clank (part five)
DGC Ep 272: Ratchet & Clank (part four)
DGC Ep 271: Ratchet & Clank (part three)
DGC Ep 270: Ratchet & Clank (part two)
DGC Ep 269: Ratchet & Clank (part one)
DGC Ep 268: Final Fantasy VI (part nine)
DGC Ep 267: Bonus Interview with Sebastian Deken
DGC Ep 266: Final Fantasy VI (part eight)
DGC Ep 265: Final Fantasy VI (part seven)
DGC Ep 264: Final Fantasy VI (part six)
DGC Ep 263: Final Fantasy VI (part five)
DGC Ep 262: Final Fantasy VI (part four)
DGC Ep 261: Final Fantasy VI (part three)
DGC Ep 260: Final Fantasy VI (part two)
DGC Ep 259: Prince of Persia Bonus Interview with Remi Lacoste!
DGC Ep 258: Final Fantasy VI (part one)
DGC Ep 257: Prince of Persia Sands of Time (part four)
DGC Ep 256: Prince of Persia Sands of Time (part three)
DGC Ep 255: Bonus Interview with James Ohlen
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