In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Ludology 287 - Culture Vultures
Ludology 287 - Comfy and Cozy Designs
GameTek Classic 285.5 - The Sweet Spot
Ludology 285 - Unmatched Making
Biography of a Board Game 284.5 - Chill: Black Morn Manor and Betrayal at House on the Hill
Ludology 284 - Spenser is Missing!
GameTek Classic 283.5 - Blue
Ludology 283 - Tools of the Trade
Biography of a Board Game Classic 282.5 - Cluedo
Ludology 282 - The Art of Marketing Yourself
GameTek Classic 281.5 - FPS FTW Part 2
Ludology 281 - I Like Big Games and I Cannot Lie
Biography of a Board Game 280.5 - Kill Dr. Lucky
Ludology 280 - Refuse to Leave the Room
GameTek Classic 279.5 - FPS FTW
Ludology 279 - Two Princes
Biography of a Board Game Classic 278.5 - Agricola
Ludology 278 - Everyone's a Critic
GameTek 277.5 - Tabletop Network 2022
Ludology 277 - Combustible Felines
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