In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Biography of a Board Game 242.5 - Bingo and Yahtzee
Ludology 242 - Winner Winner Chicken Dinner
GameTek Classic 241.5 - The Elam Ending
Ludology 241 - A Different Kind of Year
Ludology 240 - Are You Receiving Me?
Biography of a Board Game 239.5 - Dark Tower
Ludology 239 - Words at Play
GameTek Classic 238.5 - Induction
Ludology 238 - Unraveling Complexity
Biography of a Board Game 237.5 - Which Witch
Ludology 237 - Improv-ing Games
GameTek Classic 236.5 - Calculus
Ludology 236 - Role With It
Biography of a Board Game 235.5 - Ouija
Ludology 235 - Rise to the Challenge
GameTek Classic 234.5 - The Limits of AI
Ludology 234 - Playing with Time
Biography of a Board Game 233.5 - Subbuteo
Ludology 233 - A Sporting Chance
Gametek Classic 232.5 - Characters
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