In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Ludology 221 - The Pac Less Traveled
GameTek 220.5 - Quantum Computing
Ludology 220 - Adventures in Storytelling
Biography of a Board Game 219.5 - Trivial Pursuit
Ludology 219 - Professor Scott's Wild Ride
GameTek Classic 218.5 - Alpha Zero
Ludology 218 - Building Games, Bit By Bit
Biography of a Board Game 217.5 - Rock 'Em Sock 'Em Robots
Ludology 217 - What IF?
GameTek Classic 216.5 - Path Dependence
Ludology 216 - Buonohardcore 2020
Ludology 215 - Table Topics
Biography of a Board Game 214.5 - Mafia/Werewolf
Ludology 214 - Escape from Reality
GameTek 213.5 - The Incan Gold Experiment
Ludology 213 - Your Humble Narrator
Ludology 212.5 - Naked Baby Photos
Ludology 212 - Inventing Play
GameTek 211.5 - Cameron Browne
Ludology 211 - Pandamonium! Redux
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