In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Ludology Episode 187 - Balancing Act
GameTek Classic 186 - Black Morn Betrayal
Ludology Episode 186 - Zombie Apocalypse
GameTek Classic 185 - Libratus
Ludology Episode 185 - Soft Boiled
GameTek Classic 184 - Twilight Imperium
Ludology Episode 184 - Between Two Podcasters
GameTek Classic 183 - Input Output Randomness
Ludology Episode 183 - Mind Your Own Business
GameTek Classic 182 - Pandemic
Ludology Episode 182 - The Calm After the Sturm
GameTek Classic 181 - Talmud
Ludology Episode 181 - Indy Rock
Ludology Episode 180 - Keep Them Doggies Rollin'
GameTek Classic 179 - Kill Dr. Lucky
Ludology Episode 179 - Contested Outcome
GameTek Classic 178 - Real Time
Ludology Episode 178 - Coin Operated
GameTek Classic 177 - Agricola
Ludology Episode 177 - AI, AI, Captain!
Create your
podcast in
minutes
It is Free
Survival Horror Podcast
Classic Gaming Brothers
The Danger Club Podcast - A Pathfinder Podcast
Critical Role & Sagas of Sundry
Space Cats Peace Turtles