In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ
Biography of a Board Game 208.5 - Space Cadets
Ludology 208 - Playing With Purpose
GameTek Classic 207.5 - Information
Ludology 207 - Card Advantage
Ludology 206.5 - Live at Gen Con 2019
Ludology 206 - Ahead of the Curve
GameTek 205.5 - Research Triple Play
Ludology 205 - All's Well That Ends Well
Biography of a Board Game 204.5 - Dune & Rex
Ludology 204 - The Eyes Have It
GameTek 203.5 - Asmodee Research
Ludology Episode 203 - Winging It
Biography of a Board Game 202.5 - Icehouse
Ludology Episode 202 - Forgive Me Not
GameTek Classic 201.5 - The Yips
Ludology Episode 201 - Are We Having Fun Yet?
Biography of a Board Game 200.5 - Cluedo
Ludology Episode 200 - Auld Lang... Engelstein?
GameTek Classic 199 - Crystallography
Ludology Episode 199 - What's In the Box?
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