Welcome to Dev Game Club, where this week we complete our series on Dark Souls, and so we turn to our takeaways and discuss our final hours with the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
Brett finished
Issues covered: the podcast mirrors the game, feeling like you have godlike powers in New Game+, spending hours on farming different resources, putting the pieces together, enjoying mysteries and putting the clues together, what you take from Dark Souls as an imitator, examining a space and trying to figure out where you can go, senses of accomplishment and discovery as opposed to the checklist, where the studio goes from here, attribute changes in the sequel, miracles and their mechanics, the flexibility of having options, seeking out the things I hadn't found, poor Solaire, feeling of coming full circle, memorable fights and world connections, "butt exposion!", smaller memorable moments, the snoring of Frampt, the inadequacy of the camera in tight spaces, keeping from going on tilt, teaching patience and observation, antithetical game design, a game of secrets, having little guidance, the impossible balance of this game for multiple classes, the knowledge you gain along the way, controlling ambience and tone, the vague pieces of history, Brett's Book Recommendation, character and player knowledge, leaning on archetypes, the weird afterlife metaphor, Star Wars as arsenic, how far do you go to explain a thing, finding your line per game.
Games, people, and influences mentioned or discussed: Kingdom Hearts, Sherlock Holmes, Day of the Tentacle, Bloodborne, Sekiro, Elden Ring, Prince of Persia: Sands of Time, Tomb Raider (1996), Clint Eastwood, Unforgiven, Practice/NYU, Rob Daviau, Morrowind, Skyrim, Demons's Souls, King's Field, GTA III, Wolfenstein, Mario (series), Artimage, Platinum Games, Shadow of the Colossus, Ico, Dungeons & Dragons, Mass Effect, Star Wars, Keza MacDonald, Jason Killingsworth, Robin Hobb, Assassin's Apprentice, Dan Hunter, Jedi: Fallen Order, JJ Abrams, Half-Life, Neverwinter Nights, Legend of Zelda (series), Kirk Hamilton, Aaron Evers, Mark Garcia.
Next time:
We don't know!
Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
DevGameClub@gmail.com
DGC Ep 059: Planescape: Torment (part two)
DGC Ep 058: Planescape: Torment (part one)
DGC Ep 057: Legend of Zelda: A Link to the Past (part four)
DGC Ep 056: Legend of Zelda: Link to the Past
DGC Ep 055: Legend of Zelda: A Link to the Past (part two)
DGC Ep 054: LoZ: A Link to the Past (part one)
DGC Ep 053: Legacy of Kain: Soul Reaver (part four)
DGC Ep 052: Legacy of Kain: Soul Reaver (part three)
DGC Ep 051: Legacy of Kain: Soul Reaver (part two)
DGC Ep 050: Legacy of Kain: Soul Reaver (part one)
DGC Ep 049: Ueda Wrap-up and The Last Guardian
DGC Ep 048: Shadow of the Colossus (part two)
DGC Ep 047: Shadow of the Colossus (part one)
DGC Ep 046: Ico/Shadow of the Colossus (part two)
DGC Ep 045: Ico/Colossus (part one)
DGC Ep 044: TIE Fighter Interview with Larry Holland
DGC Ep 043: TIE Fighter Bonus, the QA Perspective
DGC Ep 042 : At Year's End
DGC Ep 041: Tie Fighter (part 4)
DGC Ep 040: TIE Fighter (part 3)
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