Recorded at Metatopia 2020
Presented by Dexter Duckworth, Elsa Sjunneson.
The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.
Episode 314: Forged in the Dark Designs
Episode 313: Should Games Make You Feel Bad?
Episode 312 - Economics and Trade as Design Elements
Episode 311: New Editions
Episode 310: Asymmetric Roleplaying Game Design
Episode 309: Getting your First RPG Published
Episode 308: Games Are Art
Episode 307: Contract Literacy 101
Episode 306: Art Direction Case Study
Episode 305 : Lowering the Barrier to Entry to Trad RPGs
Episode 304 - Pitch Perfect
Episode 303: New Tools for Old Hands
Episode 302: Shores Not Quite Undiscovered
Episode 301: Games, Gamefeel and Umami
Episode 300: Crafting Game Mechanics to Support Player Agency
Episode 299: NPCs as a Design Elements
Episode 298: Becoming Better Than Well Intentioned
Episode 297: Accessible Core Mechanics and Horror
Episode 296: RPGs for Therapy
Episode 295: Integrating the Natural World
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