Recorded at Metatopia 2020
Presented by Dexter Duckworth, Elsa Sjunneson.
The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.
Episode 254 - Science in RPGs and Larps
Episode 253 - Holding Space for Teens
Episode 252 - A Dive into the Theory of RPGs as a Communications Medium
Episode 251 - Creating Mysteries in RPGs
Episode 250 - Integrating World Building in Traditional RPGs
Episode 249 - Insights Forged in the Dark
Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
Episode 247 - How to Start a Business as a Game Designer
Episode 246 - Making Good Financial Decisions as a Game Designer
Episode 245 - Selling Games into Mass vs. Specialty Retail
Episode 244 - Creating Safety Tools
Episode 243 - Responsible Research
Episode 242 - On Failure
Episode 241 - Nostalgia as a Genre
Episode 240 - Distribution and Fulfillment
Episode 239 - Honing your Game Pitch
Episode 238 - Xenobiology and Speculative Zoology
Episode 237 - The Transitive Power of Myth
Episode 236 - Games And Education
Episode 235 - Designing RPGs With Safety Tools Included
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