Are Game Masters beholden to the same rules that players are? If it would result in a dramatic story beat or important campaign moment, is it okay for GMs to change prewritten adventures, change monster hit points and abilities in the middle of the battle, or even change the dice rolled behind the screen?
Ep 15 - Homebrew 101 - Sources for Plot Ideas
Ep 14 - Personality Types at the Table
Ep 13 - Your Players Are Your Game
Ep 12 - Murder Hobos and Encouraging Role Play
Ep 11 - Prebuilt vs Homebrew Adventures
Ep 10 - Good Character Design
Ep 9 - Realistic NPCs
Ep 8 - To Min-Max or Not to Min-Max
Ep 7 - Railroad vs. Sandbox Adventures
Ep 6 - Managing Your Table Part 2
Ep 5 - Managing Your Table Part 1
Ep 4 - What Makes a Good Player Part 2
Ep 3 - What Makes a Good Player?
Ep 2 - So You STILL Want to Be a GM
Ep 1 - So You Want to Be a GM
Ep 0 - What Is This?
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