How to make a video game, with Auroch Digital
Leisure:Video Games
Today we’re (virtually) opening the doors of the studio and inviting you in to see what working at Auroch is like now we've adapted to COVID-19. Ever wondered what a Studio Director’s Day looks like? Or how to manage your own community as a Games Studio? We discuss this and more with our colleagues at Auroch Digital, and explain why we are now a largely remote-working studio.
Show Notes
Did Brewmaster pique your interest? You can Wishlist it on Steam now
Check out our porting work on Megaquarium and The Colonists too, and the mentorship scheme Hannah and Ladell both took part in prior to joining Auroch: Limit Break
Curious to see more of our guests? You can check out their personal socials here:
Peter Willington
Oliwia Janczewska
Hannah Corcoran
Ladell Smith
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🕹️ Check out our latest titles: 🚀 Mars Horizon and 🍻 Brewmaster
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🎙️ Missed an Episode? Find our previous Seasons here
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Megaquarium on console | S4 E2
Games that haven't been made | S4 E1
An interview with... James Swallow | S3 E5
Dark Future: Blood Red States in now live | S3 E4
How to make Dark Future, the video game | S3 E3
The Dark Future... in cardboard! | S3 E2
The Road to Hell: A History of Car Combat | S3 E1
The Clip Show Show | S2 E5
Deep Dive: Chainsaw Warrior | S2 E4
Global Games Jam Bristol 2019 Part 2 | S2 E3
Mars Horizon: Blast Off! Special | S2 E2
Global Games Jam Bristol 2019 Part 1 | S2 E1
A potted history of turn-based tactical strategy part 2 | S1 E5
A potted history of turn-based tactical strategy part 1 | S1 E4
What is it like working for an independent developer? | S1 E3
What is the difference between a good game and a good product? | S1 E2
Setting up a company and a history lesson | S1 E1
The Momentum of Cthulhu | S0 E6
The Function Call of Cthulhu | S0 E5
The Birth of Cthulhu | S0 E4
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