How to make a video game, with Auroch Digital
Leisure:Video Games
Today we’re (virtually) opening the doors of the studio and inviting you in to see what working at Auroch is like now we've adapted to COVID-19. Ever wondered what a Studio Director’s Day looks like? Or how to manage your own community as a Games Studio? We discuss this and more with our colleagues at Auroch Digital, and explain why we are now a largely remote-working studio.
Show Notes
Did Brewmaster pique your interest? You can Wishlist it on Steam now
Check out our porting work on Megaquarium and The Colonists too, and the mentorship scheme Hannah and Ladell both took part in prior to joining Auroch: Limit Break
Curious to see more of our guests? You can check out their personal socials here:
Peter Willington
Oliwia Janczewska
Hannah Corcoran
Ladell Smith
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🕹️ Check out our latest titles: 🚀 Mars Horizon and 🍻 Brewmaster
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🎙️ Missed an Episode? Find our previous Seasons here
⭐Please do rate the podcast and spread the word!
Achtung! Cthulhu Tactics... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | S0 Preview 2
Andrew Kuh of the UK Space Agency chats Mars and the inner workings of an agency with Tomas, Steve talks Mars Mission, and the Brodster details Event Systems | S0 E3
Drama / Challenge, In-depth look at Mission Control & Meta Management Gameplay, UI design, and Meta Management playthrough | S0 E2
Mars Horizon Mission Control Gameplay Explained & Translating Space Engineering to Games | S0 E1
Auroch Digital & Mars Horizon, Mission Control Gameplay, Translating Space Engineering to Games | S0 Preview 1
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