Recorded at Metatopia 2017
Presented by Tam Myaing, Heather Wilson.
Games by their nature are learning tools. When we play games, we are, at a minimum, learning the mechanics and the boundaries of the game space. Can we use this 'learning mechanic' to design better games, and better players? The panel will explore the mechanics of learning in games and their potential to reach beyond the game space.
Episode 15 – History Panic
Episode 14 – Advanced GM’less Play
Episode 13 – Introduction to GMless Play
Episode 12 – Playtesting RPG’s
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success
Episode 10: The Retailer’s View – What sells, what doesn’t and why
Episode 9: Self-Publishing: Production and Fulfillment
Episode 8: Licensing Popular Intellectual Property
Episode 7: Lessons from Indie Publishing
Episode 6: Addressing Controversial Topics
Episode 5: Editing and Organizing Game Text
Episode 4: Care and Feeding of Artists
Episode 3: The Graphic Design and Layout Panel
Episode 2: My Dearest Failure: Games That Didn’t Work and Why
Episode 1: The Coolest Game You Never Heard Of
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